SEN Scratch Activities

Here is a list of activities created in Scratch that can be used to teach Computing. They were created specifically for Minibeast Rhythms scratch activity examplestudents with special educational needs but would be useful for teaching mainstream primary students too. The top list of activities are for teaching Scratch – with debugging activities and simple code to explore and adapt.  The second list contains a number of activities for teaching algorithms and other computational thinking concepts. There are also a few general activities in the third list, e.g. to practise mouse skills, or produce artwork using shapes, plus cause and effect activities for PMLD students.

Click on the links to view the activities – these will take you to the Scratch website. You are welcome to remix the projects as you wish, but please credit the Sheffield eLearning Team on your project page.

Teaching Scratch

Boy and ButterflyVery simple activity for students to explore and adapt - using Events and Motion commands.
BreakdancerAnother simple activity to introduce students to Next Costume and Motion commands. Explore and adapt.
Aquarium - complete the codeCompete the code to create an aquarium screensaver.
Aquarium ScreensaverThe finished screen saver - how can you make the fish swim all around the screen, or change colour?
Tinker: Musical StarsPupils can explore the musical activity and change notes and instruments. They then add the code for the blue star.
Debug: Musical StarsThere are two errors to identify and debug in this musical activity.
Saying hello - DebugMake the boy say hello to the girl using sensing blocks - spot the error and correct it. Adapt the activity to create a conversation.
Broadcast MessagesThis is another example of how to create a conversation using Broadcast blocks - can you add code to continue the conversation?
Animal Menagerie - predicting outcomeAsk students to look at the code on each of the animal sprites. Predict what will happen when you press the SPACE bar. What will happen when you click each animal? Starting point for creating their own activity, and recognising key commands.
Drawing ProgramExplore the drawing program and change the numbers to alter the shapes being drawn (Repeat, Pen, Motion commands).
Drawing program - debugIdentify the errors and correct them. Practises using the Repeat command.
Crab CrawlIntroduce Selection (if...then...) using this activity - what happens when the crab touches a colour? Explore and adapt.
Etchasketch SEND exampleThe code to create a working etchasketch is provided, students just need to put it together in the right order. Uses different Events, Pen and Motion commands.
Maths Quiz BasicCreate your own Quiz using the Ask blocks in Scratch.
Readymade Blocks - MusicUse the ready-made blocks in 'More Bocks' to create music programs. The complexity of the code is hidden to enable weaker learners to create with Scratch.
Readymade Blocks - DrawingUse the commands in More Blocks to draw shapes. The symbols support weaker readers, and the complexity of the code is hidden to concentrate on creating simple sequences.

Basic Computational Thinking Activities

Getting DressedTo teach the idea of sequence in algorithms - it is important to put on your pants before your trousers.
Musical Programming - coloursCreate simple programs to play music by choosing a sequence of colours on cards.
Musical Programming - shapesCreate simple programs to play music by choosing a sequence of shapes on cards.
Minibeast RhythmsCreate a sequence of rhythms that can be clapped out - to teach algorithms: sequence and loops.
River Trace 1Students understand that they can control technology and make things happen with this simple dragging game.
River Trace LevelsAs above, but with three levels.
River Trace 2This activity contains a choice - students decide the outcome of the activity.
Dinosaur DrawUse this to follow precise instructions and practise directional language. Precursor to using Logo.

Other Scratch Activities

Mouse Skills 1Practise moving and left-clicking to find the mouse.
Mouse Skills 2Practise moving and left-clicking to find the mouse - it gets smaller every time.
Mouse Skills 3You need to be quick to find the mouse before it disappears.
Musical Cause and EffectClick on the instruments as they appear to play music.
Cause and Effect StarsPress the space bar to make a star appear with audio cue. Example of how to create a resource for PMLD students in Scratch.
Random Art Generator - ShapesUse the arrow keys to randomly generate coloured shapes.
Random Art Generator - ColoursPress the up, down and right arrows to create random coloured squares
Autumn Leaves ArtIdeal for use with a MaKey Makey, press arrow keys to produce autumnal art.
Pets Pictogram GeneratorGenerates random pictograms on pets for discussion around data.
Who are you talking to online?Activity to get students to think about who they are talking to online.
Silly Sounds PlayerChoose a sound from the list, press the space bar to play the sound. Use a MaKey MaKey to create your own switch.
Dance MixUse the space bar, up arrow and down arrow to trigger the boys to dance and play music. Use a MaKey MaKey to create your own switches.

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