Computing in the EYFS

By Helen Cotton To be an explorer. To be curious. To be recognised. It’s been five years since the Early Years Foundation Stage (EYFS) framework last included ‘Technology’ within the Early Learning Goals (ELGs). This gap raises an important question: how have we been preparing our youngest children for a…

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Programming 3D Worlds in Flock XR with Students with Social, Emotional and Mental Health Needs

Flock XR (https://flockxr.com/) is a 3D programming environment combining block-based coding with visual tools to create interactive 3D projects. It is aimed at learners aged 9 to 14+ in schools, maker spaces, clubs and at home. It has been designed to be an inclusive tool to enable a wide range…

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